A blog adapting characters from comics, literature, film, television, and games into GURPS 4th edition

Wednesday, September 2, 2020

Superman (mostly Pre-Crisis and All-Star Superman)

Image copyright of artists and DC Comics


Real Name
: Clark Joseph Kent; Kal-El.

Occupation: Reporter, superhero.

Identity: Secret.

Legal Status: Citizen of the United States with no criminal record.

Other Aliases: The Man of Steel; The Last Son of Krypton; The Man of Tomorrow.

Place of Birth: Metropolis.

Marital Status: Single.

Known Relatives: Jon Kent (adopted father); Martha Kent (adopted mother); Jor-El (biological father); Lara El (biological mother); Kara Zor-El (Supergirl, cousin); Krypto (dog)

Group Affiliation: The Justice League.

Base of Operations: Metropolis; Worldwide.

First Appearance: Action Comics vol. 1, no. 1 (1938)

History: Doomed planet. Desperate scientists. Last hope. Kindly couple. (from All-Star Superman no. 1)


Height: 6’4”

Weight: 220 lbs

Eyes: Blue.

Hair: Black.

Uniform: Blue “action suit” with yellow belt, red trunks, boots, and cape. Chest and back of the cape both display the red and yellow sigil of the House of El, which looks like a stylized “S” inside of a pentagonal shield. 

Strength Level: Superman is one of the strongest beings in the known universe.

Known Superhuman Powers: Superman’s Kryptonian physiology gives him a wide array of powerful abilities in the presence of different wavelengths of solar light. Under Earth’s yellow sun, these powers manifest as the legendary physical and mental abilities described below..

Other Abilities: Aside from his superhuman abilities, Superman is a talented writer and journalist, a skilled scientist and technician, and a charismatic and empowering leader. 


14800 points 


ST: 50 / 200,000 // 20* [100]**

HP: 50 / 20* [0]

Speed: 21 / 8.75* [0]

DX: 15 [100]

Will: 25 / 15* [0]

Move: 21 / 8* [0]

IQ: 25 / 15* [0]***

Per: 35 / 15* [0]****


HT: 20 [100]*

FP: 20 [0]

SM: 0


Dmg

  • 5d+2 / 50.3 mill / 2d-1* th 

  • 8d-1 / 50.3 mill / 3d+2 * sw


BL: 980 lbs / 5e16 // 80* lbs

Dodge: 24 / 11

Parry: 15 (unarmed)

DR: 100


TL: 8 / 11


Languages: Xeno-Omnilingual [80];


Cultural Familiarities: Many cultures and worlds [60];


Power Modifier: Kryptonian (-20%): Powers are dependent on ambient presence of (not direct exposure to) yellow sunlight; prolonged (at least a terrestrial month) removal from yellow sunlight (with no other solar radiation) will cause powers to fade. Powers are immediately nullified by exposure to red solar radiation, whether the radiation is natural or synthetic. Powers are changed (DM rolls for random effects) by exposure to other sunlight spectra. Powers are “normalized” when used against other Kryptonians or objects from Krypton (eg. Superman punching a sheet of Kryptonian metal would have the same effect as a typical human punching a sheet of Earth steel; punching a fellow Kryptonian uses his non-superpowered melee damage against the opponent’s non-super defenses), making him vulnerable to physical, chemical, and biological attacks that have their origins on Krypton or have the Kryptonian power modifier. Powers are immediately nullified by the presence of green kryptonite and are affected in a variety of ways by other colors of kryptonite (red kryptonite transforms Kryptonians entirely; gold removes Kryptonian powers permanently; blue causes rapid healing, even regeneration; black afflicts the Berserk disadvantage, etc). Kryptonian powers are much less effective against magic; on top of making the Kryptonian more vulnerable to the affects of magic, the level of Magic Susceptibility below can be used as a guideline for an “effectiveness divisor” to reduce the potency of Kryptonian powers against magic (eg. Superman is only one fourth as strong against magic opponents). Additional damage effects (to health and fatigue) and vulnerabilities from green kryptonite, red sun radiation, and magic are listed below in Disadvantages. 


Talent: Kryptonian 1 [5]


Advantages

World’s Finest, Friends, Loved Ones, and Comrades: 

  • Ally (Batman, <25%, rarely, 6 or less, x1/2) [1];

  • Ally (Lois, <25%, almost all the time, 15-, x3) [3]; 

  • Ally (Jimmy, <25%, quite often, 12-, x2) [2]; 

  • Ally (Supergirl and/or Krypto, 75%, fairly often, 9 or less, x1; pair, x2) [6];

  • Contact Group (Superhero community, 21 skill, can use supernatural means, roll of 9 or less) [25];

Good Kansas Stock: Appearance (Attractive) [4];

Inspirational Hero

  • Charisma 5 [25];

  • Reputation, Greatest hero of his generation, +4, Almost everyone (Most honest people, x2/3, Recognized all the time, x1) [13];

“There is right and wrong in the universe...”: Higher Purpose (Protect the innocent) [5];

Last Son of Krypton

  • High TL 3 (Kryptonian Tech) [15]; 

  • Quick Gadgetter [50];

  • Resistant to Mental Hazards (+8 to IQ) [15]; 

  • Unfazeable [15]; 

Fortress of Solitude: Signature Gear (Headquarters, Status 6; Superscience properties, +100%) [60];

There Must Always Be a Superman: Temporal Inertia [15]; 

Abilities Far Beyond Those of Normal Men: Ultrapower (Reduced Time, 10, +250%; Reliable 10, Will, +50%) [175];

Pulitzer Prize-Winning Journalist: Wealth (Comfortable) [10];

Faster Than a Speeding Bullet

  • Altered Time Rate! 6 (Time Divisor 20; Kryptonian, -20%; Super Speed, +20%; Wildcard power, x4 cost) [2400]†; 

  • Basic Speed +12.25 (Kryptonian, -20%) [196];

Able to Leap Tall Buildings

  • Flight (Kryptonian, -20%; Space Flight, +50%; Cosmic: Complete Maneuverability, +50%) [72]; 

More Powerful Than a Locomotive

  • Strength! +30/200,020 (Cosmic, Reducible Fatigue, +50%; Kryptonian, -20%; Reduced Fatigue, +20%; Super Effort, +300%; Wildcard power, x4 cost) [7200]‡; 

Heat Vision

  • Burning Attack (Heat Vision) 50d (Increased Range x10, +30%; Kryptonian, -20%; Underwater, +20%; Variable, +5%) [338]; 

  • Temperature Control 25 (Heat, -50%; Increased Area, 4 yards, +50%; Increased Range x10, +30%; Kryptonian, -20%; Alternate Ability to Burning Attack, x1/5) [28];

Kryptonian Fortitude

  • Damage Reduction /10000 (Cosmic, damage less than one is rounded down to zero, +50%; Kryptonian, -20%) [780]; 

  • Damage Resistance 100 (Hardened 6, +100%; Includes Eyes, +10%; Includes Internal, +20%; Protects Costume, +10%; Kryptonian, -20%) [1110]; 

  • Doesn’t Breathe (Kryptonian, -20%) [16]; 

  • Doesn’t Eat or Drink (Kryptonian, -20%) [8]; 

  • Doesn’t Sleep (Kryptonian, -20%) [16]; 

  • G-Experience (All) [10]; 

  • Immunity to Metabolic Hazards (Affected by Rare Xeno-Hazards, -5%; Kryptonian, -20%) [23]; 

  • Improved G Tolerance, 10G (Kryptonian, -20%) [20]; 

  • Pressure Support 3 (Kryptonian, -20%) [12]; 

  • Protected Senses (All) (Kryptonian, -20%) [20]; 

  • Radiation Tolerance 1000 (Kryptonian, -20%) [36]; 

  • Regeneration 1 HP / hr (Kryptonian, -20%) [20]; 

  • Sealed (Kryptonian, -20%;) [12]; 

  • Temperature Tolerance 300 (Kryptonian, -20%) [240]; 

  • Unaging (Kryptonian, -20%) [12]; 

  • Unkillable 1 (Achilles Heel, Kryptonite – Very Rare, -10%; Kryptonian, -20%; Trigger, Yellow Sunlight, Common, -5%) [33]; 

  • Universal Digestion (Kryptonian, -20%;) [4]; 

  • Vacuum Support (Kryptonian, -20%) [4]; 

Super Intelligence

  • Enhanced Time Sense (Kryptonian, -20%) [36]; 

  • Int +5 (Kryptonian, -20%) [80]; 

  • Super Attribute: IQ+5 (Super Attribute, +25%; Kryptonian, -20%) [105]; 

  • Intuition (Kryptonian, -20%) [12]; 

  • Lightning Calculator 2 (Kryptonian, -20%) [4]; 

  • Photographic Memory (Kryptonian, -20%) [8]; 

Super Senses

  • Clairsentience! (Aware, +50%; Increased Range, x2,000,000, +190%; Kryptonian, -20%; Reflexive, +40%; Reliable 10, +50%; Second Nature, +70%; Wildcard Power, x4) [960]‡‡; 

  • Microscopic Vision 6 (Increased Range x100 +60%; Kryptonian, -20%) [42]; 

  • Per + 10 (Kryptonian, -20%) [40]; 


Perks: Cape Pouch [1]; Cloaked [1]; Four-Color Lifting: Objects lifted don’t crumble under their own weight [1]; Masked (Glasses) [1]; Skintight Costume [1]; Striking Surface [1]; Supersuit [1]; Unusual Training: Power Blow, only against enemies his equal or structures [1]; Unusual Training: Tight Eye Beam [1];


Disadvantages: Charitable (Resist on 9-) [-22]; Code of Honor (Comics Code) [-15]; Dependent Group, Coworkers, friends, family, and citizens (Friends, x1; 25% points or less; Appear on 12-) [-20]; Duty (Almost all the time; Extremely Hazardous) [-20]; Enemies [-60]; Honesty (Resist on 12-) [-10]; Magic Susceptibility 4 [-12]; Overconfidence (Resist on 12-) [-5]; Pacifism (Cannot Kill) [-15]; Secret Identity [-30]; Selfless (Resist on 6-) [-10]; Sense of Duty (every living being) [-20]; Truthfulness (resist on 12-) [-5]; Vulnerability (Attacks using red sun radiation; Rare; x4 wounding modifier) [-20]; Vulnerability (Attacks using Kryptonite; Rare; x4 wounding modifier) [-20]; Weakness 1d/minutes (Red sun radiation; Fatigue only) [-10]; Weakness 1d/minute (Kryptonite; Affects Fatigue and HP) [-20]; Workaholic [-5]; 


Quirks: Doesn’t use his full power unless he is forced to [-1]; Feels responsible for Krypton’s legacy [-1]; Genuinely loves small town life [-1]; Is actually as nice as he seems [-1]; No one cooks like his mother [-1]; Saves cats in trees [-1]; 


Skills: Area Knowledge (America) (E) IQ+2 [4] - 27 (17); Area Knowledge (Earth) (E) IQ+1 [2] - 26 (16); Area Knowledge (Metropolis) (E) IQ+3 [8] - 28 (18); Area Knowledge (Multiverse) (E) IQ [1] - 25 (15); Area Knowledge (Smallville) (E) IQ+5 [16] - 30 (20); Area Knowledge (Universe) (E) IQ [1] - 25 (15); Boxing (A) DX+2 [2] - 17; Computer Operations (E) IQ+1 [2] - 26 (16); Cooking (A) IQ-1 [1] - 24 (14); Current Affairs (Regional) (E) IQ+2 [4] - 27 (17); Current Affairs (People) (E) IQ+2 [4] - 27 (17); Current Affairs (Worldwide) (E) IQ+2 [4] - 27 (17); Diplomacy (H) IQ+2 [12] - 27 (17); Dropping (A) IQ [2] – 25; Electronics Operation/12 (Matter Transmitters) (A) IQ-1 [1] - 24 (14); First Aid (E) IQ [1] - 25 (15); Flight (A) HT+2 [8] - 22; Geography (Political)/8 (H) IQ [4] - 25 (15); Immovable Stance (H) DX+5 [24] - 20; Innate Attack: Breath (E) DX+5 [16] - 20; Innate Attack: Gaze (E) DX+5 [16] - 20; Law (American) (H) IQ-1 [2] - 24 (14); Leadership (A) IQ (+5 from Charisma) [2] - 30 (20); Lifting (A) HT+5 [20] – 25; Navigation (Air) /8 (A) IQ [2] - 25 (15); Navigation (Hyperspace) (A) IQ [2] - 25 (15); Observation (A) Per [2] - 35 (15); Parry Missile Weapons (H) DX+5 [24] - 20; Power Blow (VH) Will-1 [4] - 19 (14); Propaganda/8 (A) IQ-1 [1] - 24 (14); Public Speaking (A) IQ (+5 from Charisma) [2] - 30 (20); Research/8 (A) IQ+2 [8] - 27 (17); Sociology (H) IQ-2 [1] - 23 (13); Streetwise (A) IQ [2] - 25 (15); Typing (E) DX+2 [4] - 17; Writing (A) IQ+5 [20] - 30 (20); 


Wildcard Skills: Move! (VH) DX+5 [84] – 20; Science! (VH) IQ [24] – 25 (15); 


Techniques: Bullet Parry (Parry Missile Weapons) [6] - 25; Human Missile (Move!) [4] - 20; Tight Eye Beam (Innate Attack – Gaze) [3] - 20; 


Starting Spending Money: $40,000 (from Comfortable Advantage)


Equipment:  


Chars: 300

Ads: 14475

Disads: -325

Skills: 350

Total: 14800


Notes:

* Stats are listed with multiple values. (*) Stats are when depowered. 

** Cost of buying ST up to 20. Remaining cost for Super Strength totaled under Advantages.

*** 5 points bought with Super Attribute (+20%), totaled under Advantages.

**** Cost totaled under Advantages

† Usable for 600 points of relevant abilities (speed/movement abilities or abilities usable while moving); final cost equals 600 (cost of ATR 6 with modifiers) x4 (for Wildcard power). Some common uses include:

  • Enhanced Air Move! 15 (Cosmic: Instantaneous Acceleration, +50%; Cosmic: Complete Maneuverability, +50%; Kryptonian, -20%) [540];

  • Lifting ST 36 (Super Strength, +400%) [540] (Brings total Basic Lifting Super St to 66 / ????

  • Super ST 9 (Cosmic, Reducible Fatigue, +50%; Kryptonian, -20%; Reduced Fatigue, +20%; Super Effort, +300%) [540] (Brings total Super Strength to 59 / 7,000,020)

  • Various modified versions of Warps

  • Various modified versions of Jumper (including Time and World Jumper)

  • Alternate EMs – Ground, Water, Space

  • Burrowing

  • Additional DR 49 (Hardened 6, +100%; Protects Eyes, +10%; Protects Costume, +10%) [539]; (Total DR 149, Hardened 6)

  • Movement based Afflictions (ie. sonic boom), Innate Attacks, and Bindings (quickly wrapping enemies in available natural or manufactured materials)

  • Invisibility with modifiers

  • Create 13 (Large Category) Possibly with Destroy, +0% to dispel toxic, noxious, or dangerous substances.

  • Create 27 (Medium Category) 

  • Create 54 (Small Category) 

  • Create 108 (Specific Item) 

‡ Usable for 1800 points of relevant abilities (abilities justified through use of his incredible strength). Some common uses include:

  • Superbreath – inhale: Create Gas 7 (Destruction, 0%; Kryptonian, -20%) [224];

  • Thunderclap or Shockwave: Affliction 5 (HT-4; Area Effect, 16 yards, +200%; Disadvantage, Deafness, +20; Emanation, -20%; Environmental, Air/Water, -5%; Hearing-Based, +150%; Kryptonian, -20%; Stunning, +10%; Underwater, +20%; Requires Gestures, -10%; Alternate Ability to Create Gas, x1/5) [225]; 

  • Gust Breath: Crushing Attack 19d (Cone 5, +100%; Environment, -5%; Knock Back x16, +80%; Kryptonian, -20%; No Wounding, -50%; Variable, +5%) [200];

  • Freeze Breath: Temperature Control 15 (Cold, -50%; Environment, -5%; Increased Area, 8 yards, +100%; Increased Range x10, +30%; Kryptonian, -20%) [15];

‡‡ Usable for 240 points worth of relevant abilities (sensory abilities). Some common uses include:

  • Various detects

  • Discriminatory senses

  • Hyperspectral Vision (Extended Low Band +30%, Extended High Band +30%, Increased Range x100 +60%; Kryptonian, -20%) [50]; 

  • Parabolic Hearing 30 (Kryptonian, -20%) [96];

  • Penetrating Vision 10, 60 inches (Blocked by lead, -5%, Kryptonian, -20%) [75];

  • Subsonic Hearing (Full; Kryptonian, -20%) [4];

  • Telescopic Vision 30 (Kryptonian, -20%) [120];

  • Ultra Hearing (Full; Kryptonian, -20%) [4]; 



Monday, August 31, 2020

Batman (Silver and Bronze Age)

Image copyright of artists and DC Comics
Real Name: Bruce Robert Wayne.
Occupation: Philanthropist, superhero.
Identity: Secret.

Legal Status: Citizen of the United States with no criminal record.
Other Aliases: The Dark Knight; The Caped Crusader; The Masked Manhunter; Matches Malone.
Place of Birth: Gotham City.
Marital Status: Single.
Known Relatives: Dick Grayson and Jason Todd (wards); “Thomas” (biological son with Talia Al Ghul); Thomas and Martha Wayne (parents, deceased).
Group Affiliation: The Bat-Family; The Justice League; The Outsiders.
Base of Operations: Gotham City; Worldwide.
First Appearance: Detective Comics, vol 1, #27 (May 1939)

History: Bruce Wayne is the only son of Thomas and Martha Wayne, two of Gotham City’s most well-known philanthropists. One night, as the family was leaving a movie theatre after a screening of The Mark of Zorro, Thomas and Martha were shot and killed by a mugger. Eight-year-old Bruce witnessed the murder. Soon after, the young boy vowed to dedicate his life to fighting crime. After traveling the world to study and train, he returned to Gotham City as an adult and adopted the costumed identity of Batman.

Height: 6’2”
Weight: 210 lbs
Eyes: Blue.
Hair: Black.
Uniform: Stylized “bat-suit” of various designs, including a cowl, cape, gloves, boots, and utility belt.
Strength Level: Batman possesses the normal human strength of a man his age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: None.
Other Abilities: Despite having no superhuman abilities, Batman has proven to be one of the most effective crimefighters and superheroes to ever live. Since his parents’ deaths, Wayne has ceaselessly trained for his war on crime, honing his body and mind to the pinnacle of human achievement. He has mastered a multitude of fighting styles and weapons skills, synergizing his expertise into a unique martial form that sees him regarded as one of the most dangerous combatants alive. His deductive abilities and command of criminology and forensics are unparalleled, earning him his reputation as “the World’s Greatest Detective”. He is a tactical genius, a gifted scientist and engineer, and a world-class disguise artist. His infiltration, stealth, and escapology skills seem almost supernatural, and his ability to inspire fear is legendary. He compliments his personal skills and training with an arsenal of cutting-edge weapons, tools, and vehicles. 

Thursday, August 27, 2020

Fantomas (pulp literature villain)

Image copyright of artist

Real Name: Unknown. Has gone by many false names over the years. At one point, he went by the name “Gurn” but it is unclear if this is his legal name or not.
Occupation: Terrorist. Mass murderer. Master criminal.
Identity: Secret.
Legal Status: Unknown citizenship. Guilty of crimes worldwide; however, many legal authorities do not acknowledge the existence of a singular criminal known as “Fantomas”.
Other Aliases: The Lord of Terror; The Genius of Crime. Archduke Juan North.
Place of Birth: Unknown.
Marital Status: Unknown.
Known Relatives: Helene (step-daughter, possibly biological daughter); Vladimir (son); Fandor (possible son).
Group Affiliation: Leader of his own gang of Apaches.
Base of Operations: Paris, France. Worldwide.
First Appearance: Fantomas (1911).

History: (from Public Domain Super Heroes Wiki) Fantômas is a highly elusive criminal mastermind and one of the earliest costumed villains. He was tracked by his great nemesis, Inspector Juve, but each time Juve thought he had the crime master, Fantômas managed to slip away.
Fantômas was also tracked by Sherlock Holmes when he came to England. Fantômas was arrested in America by Nick Carter, but escaped and challenged the detective to a game of wits.

Height: 6’0”
Weight: 180 lbs
Eyes: Blue.
Hair: Black.
Uniform: Varies.
Strength Level: Fantomas possesses possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: None.
Other Abilities: (from Public Domain Super Heroes Wiki) Fantômas possesses a genius level intellect and a wide array of skills, which he uses to commit daring crimes. Despite his audacity, he covers his tracks well enough that the general public does not even believe he exists. He is a master of disguise and always operates under an assumed identity, often that of a person whom he has murdered. He would go so far as to make gloves from the skin of a victim's hand to leave their fingerprints behind. He is also an expert with explosives and other instruments of murder and destruction. However, he is a completely ruthless and sadistic sociopath, who enjoys coming up with creative and elaborate ways of killing his victims. Some of his past methods have involved plague-infested rats, giant snakes, and rooms that fill with sand. He has absolutely no sense of loyalty.

728 points 

ST: 11 [10]           HP: 11 [0]           Speed: 6.5 [0]
DX: 14 [80]         Will: 17 [10]       Move: 7 [5]
IQ: 15 [100]         Per: 17 [10]
HT: 12 [20]          FP: 12 [0]           SM: 0

Dmg: 1d-1 th / 1d+2 sw
BL: 29 lbs
Dodge: 10
Parry: By skill, +1 for Combat Ref
DR: See Equipment

Tech Level: 6

Languages: French (Native) [0]; English (Native, Accent is Aristocratic British – See Accent Perk) [6]; Dutch Afrikaans (Spoken, Accented/Written, Native) [5]; German (Native) [6]; Russian (Accented/Native) [5];

Cultural Familiarities: Western (Native) [0]; East Asian [1]; Eastern European [1];

Power Modifier:

Talent:

Advantages:
Gang of Apaches: Ally Group (His army of criminal thugs, 11 to 20 at one time, <25%; quite often, roll of 12 or less, x2 cost; 11-20, x8 cost) [16];

He Could Be Anyone: Chameleon 4 (Accessibility: Only when moving through passing crowds in the busy streets of the city, -10%; Dynamic, +40%; Requires Shadowing roll, -10%) [28];

The King of Crime: Charisma 2 [10];

Strikes Like a Cobra: Combat Reflexes [15];

Eyes Everywhere: Danger Sense [15];

He Returns, Again And Again: Extra Life (Duplicates and duplicity) [25];

He Does Not Tire: Fit [5];

Moves Through Paris Like a Ghost: Flight (Environmental: Only along close rooftops in urban areas, -20%; Requires DX roll, -10%) [28];

Architect of Evil: Gadgeteer (Weapons of terror and mass murder) [25];

Always Tricks Up His Sleeve: Foresight 1 [10];

He Does Not Stop: Hard to Subdue 1 [2];

A True Artist’s Touch: High Manual Dexterity 1 [5];

Spreads Terror!: Higher Purpose (Terrorize the complacent) [5];

Money is Meaningless to Him: Independent Income 5 ($50,000 per month) [5];

He Will Not Be Caged: Luck 1 (Aspected: only rolls related to eluding capture, -20%) [12];

He Knows Your Secrets: Rapier Wit [5];

Evil Never Sleeps: Recovery [10];

All of Paris Fears His Name: Reputation: (Dual Reputations: Positive, among criminals, The King of Crime; Negative, among citizens, Bloodthirsty Madman) +3 to criminals, to gain their loyalty or respect, typically through fear. Cost as a Disadvantage; see below. [0];

Blessed By Evil Itself: Serendipity 1 [15];

Tools for His Trade: Signature Gear 1 (Standard Loadout, $2500) [1]

He Walks Among the Wealthy: Status 3 (Accessibility: Only in assumed identities, including Temporary Identities, -10%; Informal, -50%) one level free from Wealth [4];

Can Quote Scripture for His Purposes: Talent: Smooth Operator 1 [15];

What Could Be More Shocking Than The Horrors He Has Already Unleashed?: Unfazeable [15];

The Aeneas of the Modern World: Unusual Background (His experience with violence, combined with his own sociopathy, make him uniquely dangerous; Allows access to unusual abilities and skills) [10];

Crime Is His Art Form: Versatile [5];

Empire of Crime: Wealth (Filthy Rich), x100 starting campaign average ($1,000,000) [50];

The Man Who Doesn’t Exist: Zeroed [10];

Perks: Accent (Aristocratic English) [1]; Accessory (Lockpicks) [1]; Combat Schtick: Follow Through (Knife Slash – Allows a free Intimidation attempt against all remaining opponents after knocking down or killing an enemy with a knife slash) His savagery and skill make him terrifying in close combat [1]; Efficient (Disguise – from Assassin!) [1];

Disadvantages: Callous [-5]; Dependents: Children, Hélène (daughter) and Vladimir (son) (no more than 50%, -5 points; Loved ones: x2 cost; Number: 2, x2 cost; Quite rarely, roll of 6 or less, x1/2 cost) [-10]; Enemies (Juve, Fandor, and the police, equal, -10; Hunter, x1 cost; almost all the time, roll of 15 or less, x3 cost) [-30]; Reputation: (Dual Reputations: Positive, among criminals, The King of Crime; Negative, among citizens, Bloodthirsty Murderer and Terrorist) -3 to citizens, fear or anger [-4]; Sadism [-15]; Trickster [-15];

Quirks: Careful [-1]; Disproportionately vengeful [-1]; Feels some sort of genuine affection for his children and Lady Beltram [-1]; Values his own freedom above all else [-1];

Skills: Acrobatics (H) DX [4] – 14; Administration (A) IQ-5 [0] – 10; Area Knowledge (Paris) (E) IQ [1] – 15; Autohypnosis (H) Will-2 [1] – 15; Boating/6 (A) DX-1 [1] – 13; Body Control (VH) HT [4] – 11; Boxing (A) DX [2] – 14; Cartography/6 (A) IQ-1 [1] – 14; Cloak (A) DX [2] – 14; Connoisseur (valuable art) (A) IQ [2] – 15; Counterfeiting/6 (H) IQ [4] – 15; Current Events/6 (Parisian news) (E) IQ-4 [0] – 11; Detect Lies (H) Per [4] – 18**; Forgery (H) Counterfeiting-2 [0] – 13; Guns/6 (Rifle) (E) DX+1 [2] – 15; Guns/6 (Pistol) (E) DX+2 [4] – 16; Hidden Lore (Crime of the World) (A) IQ-1 [1] – 14; Hypnotism (H) IQ-3 [1] – 11; Intimidation (A) Will+2 [8] 19; Interrogation (A) IQ+2 [8] – 17; Invisibility Art (VH) IQ [8] – 15; Judo (H) DX [4] – 14; Knife (E) DX+2 [4] – 16; Makeup/6 (E) IQ+1 [2] – 16; Mimicry (Speech) (H) IQ [4] – 15; Navigation/6 (Land) (A) IQ+1 [4] – 16; Observation (A) Per [2] -17; Piloting/6 (Planes) (A) DX [2] – 14; Rapier (A) DX [2] – 14; Riding (A) DX-1 [1]- 13; Savoir-Faire (High Society) (E) IQ [1] – 16**; Swimming (E) HT [1] – 12; Teamster/6 (Carriage) (A) DX [2] – 14; Throwing (Knife) (E) DX+1 [2] – 15;

Wildcard Skills: Assassin! (VH) DX+1 [36] – 15; Mechanism! (VH) IQ [24] – 15; Thief! (VH) DX+2 [48] – 16;

Techniques: ;

Starting Spending Money: $1,000,000; additional $50,000 a month

Equipment:                                                         DR      Cost           Weight
Tunic (Cloth, Padded); Torso (9-11)                     1*     $50.00         6

Sleeves (Cloth, Padded); Arms (8, 12)              1*        $25.00         3

Bracers (Light Layered Cloth); Forearms (roll 1d on arm hit; 1-3, the forearm is hit)
                                                                            2*      $38.00         3

Leggings (Cloth Padded); Legs (6-7, 13-1)      1         $50.00         6

Gloves (Light Leather); (Hands 15)                 0*       $15.00         0.5

Boots (Light Leather); Feet (16)                      0*       $50.00         1.5

Heavy camouflage cloak (DB 2, DR 1, HP 5)
                                                                         1*       $195           6.5

Holdout pistol (.308)                                  B.278       $300           1.3

Stylish knife (Heavy knife B.272; Fine, DF1, 26)     $160            1

Lockpicks                                   Always available via Accessory

Exotic poison (three doses)        As Cobra Venom (B. 439)     $30

Total Cost: $913
Total weight: 28.8


Chars: 235
Ads: 374
Disads: -79
Skills: 198
Total: 728

Notes:

* Flexible DR
** Includes bonus for Smooth Operator

Other Possible Traits:
No One Knows His True Face: Elastic Skin (Gadget: Superscience Masks, Breakable, DR 5, -15%, Repairable; Must Be Forcibly Removed, -10%; -5 SM, -10%) [13];

Always Prepared: Gizmos 2 [10];

No Place is Safe From Him: Permeation (period construction stone, Very Common; Accessibility: only to gain access to prohibited locations, -10%; Requires a Lockpicking roll, -10%; Preparation Required: 10 minutes, -30%; Can Carry Objects: Light, +20%) [28];

Who Can Comprehend the Mind of a Madman?: Wild Talent 1 [20];