A blog adapting characters from comics, literature, film, television, and games into GURPS 4th edition

Monday, August 31, 2020

Batman (Silver and Bronze Age)

Image copyright of artists and DC Comics
Real Name: Bruce Robert Wayne.
Occupation: Philanthropist, superhero.
Identity: Secret.

Legal Status: Citizen of the United States with no criminal record.
Other Aliases: The Dark Knight; The Caped Crusader; The Masked Manhunter; Matches Malone.
Place of Birth: Gotham City.
Marital Status: Single.
Known Relatives: Dick Grayson and Jason Todd (wards); “Thomas” (biological son with Talia Al Ghul); Thomas and Martha Wayne (parents, deceased).
Group Affiliation: The Bat-Family; The Justice League; The Outsiders.
Base of Operations: Gotham City; Worldwide.
First Appearance: Detective Comics, vol 1, #27 (May 1939)

History: Bruce Wayne is the only son of Thomas and Martha Wayne, two of Gotham City’s most well-known philanthropists. One night, as the family was leaving a movie theatre after a screening of The Mark of Zorro, Thomas and Martha were shot and killed by a mugger. Eight-year-old Bruce witnessed the murder. Soon after, the young boy vowed to dedicate his life to fighting crime. After traveling the world to study and train, he returned to Gotham City as an adult and adopted the costumed identity of Batman.

Height: 6’2”
Weight: 210 lbs
Eyes: Blue.
Hair: Black.
Uniform: Stylized “bat-suit” of various designs, including a cowl, cape, gloves, boots, and utility belt.
Strength Level: Batman possesses the normal human strength of a man his age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: None.
Other Abilities: Despite having no superhuman abilities, Batman has proven to be one of the most effective crimefighters and superheroes to ever live. Since his parents’ deaths, Wayne has ceaselessly trained for his war on crime, honing his body and mind to the pinnacle of human achievement. He has mastered a multitude of fighting styles and weapons skills, synergizing his expertise into a unique martial form that sees him regarded as one of the most dangerous combatants alive. His deductive abilities and command of criminology and forensics are unparalleled, earning him his reputation as “the World’s Greatest Detective”. He is a tactical genius, a gifted scientist and engineer, and a world-class disguise artist. His infiltration, stealth, and escapology skills seem almost supernatural, and his ability to inspire fear is legendary. He compliments his personal skills and training with an arsenal of cutting-edge weapons, tools, and vehicles. 

Thursday, August 27, 2020

Fantomas (pulp literature villain)

Image copyright of artist

Real Name: Unknown. Has gone by many false names over the years. At one point, he went by the name “Gurn” but it is unclear if this is his legal name or not.
Occupation: Terrorist. Mass murderer. Master criminal.
Identity: Secret.
Legal Status: Unknown citizenship. Guilty of crimes worldwide; however, many legal authorities do not acknowledge the existence of a singular criminal known as “Fantomas”.
Other Aliases: The Lord of Terror; The Genius of Crime. Archduke Juan North.
Place of Birth: Unknown.
Marital Status: Unknown.
Known Relatives: Helene (step-daughter, possibly biological daughter); Vladimir (son); Fandor (possible son).
Group Affiliation: Leader of his own gang of Apaches.
Base of Operations: Paris, France. Worldwide.
First Appearance: Fantomas (1911).

History: (from Public Domain Super Heroes Wiki) Fantômas is a highly elusive criminal mastermind and one of the earliest costumed villains. He was tracked by his great nemesis, Inspector Juve, but each time Juve thought he had the crime master, Fantômas managed to slip away.
Fantômas was also tracked by Sherlock Holmes when he came to England. Fantômas was arrested in America by Nick Carter, but escaped and challenged the detective to a game of wits.

Height: 6’0”
Weight: 180 lbs
Eyes: Blue.
Hair: Black.
Uniform: Varies.
Strength Level: Fantomas possesses possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: None.
Other Abilities: (from Public Domain Super Heroes Wiki) Fantômas possesses a genius level intellect and a wide array of skills, which he uses to commit daring crimes. Despite his audacity, he covers his tracks well enough that the general public does not even believe he exists. He is a master of disguise and always operates under an assumed identity, often that of a person whom he has murdered. He would go so far as to make gloves from the skin of a victim's hand to leave their fingerprints behind. He is also an expert with explosives and other instruments of murder and destruction. However, he is a completely ruthless and sadistic sociopath, who enjoys coming up with creative and elaborate ways of killing his victims. Some of his past methods have involved plague-infested rats, giant snakes, and rooms that fill with sand. He has absolutely no sense of loyalty.

728 points 

ST: 11 [10]           HP: 11 [0]           Speed: 6.5 [0]
DX: 14 [80]         Will: 17 [10]       Move: 7 [5]
IQ: 15 [100]         Per: 17 [10]
HT: 12 [20]          FP: 12 [0]           SM: 0

Dmg: 1d-1 th / 1d+2 sw
BL: 29 lbs
Dodge: 10
Parry: By skill, +1 for Combat Ref
DR: See Equipment

Tech Level: 6

Languages: French (Native) [0]; English (Native, Accent is Aristocratic British – See Accent Perk) [6]; Dutch Afrikaans (Spoken, Accented/Written, Native) [5]; German (Native) [6]; Russian (Accented/Native) [5];

Cultural Familiarities: Western (Native) [0]; East Asian [1]; Eastern European [1];

Power Modifier:

Talent:

Advantages:
Gang of Apaches: Ally Group (His army of criminal thugs, 11 to 20 at one time, <25%; quite often, roll of 12 or less, x2 cost; 11-20, x8 cost) [16];

He Could Be Anyone: Chameleon 4 (Accessibility: Only when moving through passing crowds in the busy streets of the city, -10%; Dynamic, +40%; Requires Shadowing roll, -10%) [28];

The King of Crime: Charisma 2 [10];

Strikes Like a Cobra: Combat Reflexes [15];

Eyes Everywhere: Danger Sense [15];

He Returns, Again And Again: Extra Life (Duplicates and duplicity) [25];

He Does Not Tire: Fit [5];

Moves Through Paris Like a Ghost: Flight (Environmental: Only along close rooftops in urban areas, -20%; Requires DX roll, -10%) [28];

Architect of Evil: Gadgeteer (Weapons of terror and mass murder) [25];

Always Tricks Up His Sleeve: Foresight 1 [10];

He Does Not Stop: Hard to Subdue 1 [2];

A True Artist’s Touch: High Manual Dexterity 1 [5];

Spreads Terror!: Higher Purpose (Terrorize the complacent) [5];

Money is Meaningless to Him: Independent Income 5 ($50,000 per month) [5];

He Will Not Be Caged: Luck 1 (Aspected: only rolls related to eluding capture, -20%) [12];

He Knows Your Secrets: Rapier Wit [5];

Evil Never Sleeps: Recovery [10];

All of Paris Fears His Name: Reputation: (Dual Reputations: Positive, among criminals, The King of Crime; Negative, among citizens, Bloodthirsty Madman) +3 to criminals, to gain their loyalty or respect, typically through fear. Cost as a Disadvantage; see below. [0];

Blessed By Evil Itself: Serendipity 1 [15];

Tools for His Trade: Signature Gear 1 (Standard Loadout, $2500) [1]

He Walks Among the Wealthy: Status 3 (Accessibility: Only in assumed identities, including Temporary Identities, -10%; Informal, -50%) one level free from Wealth [4];

Can Quote Scripture for His Purposes: Talent: Smooth Operator 1 [15];

What Could Be More Shocking Than The Horrors He Has Already Unleashed?: Unfazeable [15];

The Aeneas of the Modern World: Unusual Background (His experience with violence, combined with his own sociopathy, make him uniquely dangerous; Allows access to unusual abilities and skills) [10];

Crime Is His Art Form: Versatile [5];

Empire of Crime: Wealth (Filthy Rich), x100 starting campaign average ($1,000,000) [50];

The Man Who Doesn’t Exist: Zeroed [10];

Perks: Accent (Aristocratic English) [1]; Accessory (Lockpicks) [1]; Combat Schtick: Follow Through (Knife Slash – Allows a free Intimidation attempt against all remaining opponents after knocking down or killing an enemy with a knife slash) His savagery and skill make him terrifying in close combat [1]; Efficient (Disguise – from Assassin!) [1];

Disadvantages: Callous [-5]; Dependents: Children, Hélène (daughter) and Vladimir (son) (no more than 50%, -5 points; Loved ones: x2 cost; Number: 2, x2 cost; Quite rarely, roll of 6 or less, x1/2 cost) [-10]; Enemies (Juve, Fandor, and the police, equal, -10; Hunter, x1 cost; almost all the time, roll of 15 or less, x3 cost) [-30]; Reputation: (Dual Reputations: Positive, among criminals, The King of Crime; Negative, among citizens, Bloodthirsty Murderer and Terrorist) -3 to citizens, fear or anger [-4]; Sadism [-15]; Trickster [-15];

Quirks: Careful [-1]; Disproportionately vengeful [-1]; Feels some sort of genuine affection for his children and Lady Beltram [-1]; Values his own freedom above all else [-1];

Skills: Acrobatics (H) DX [4] – 14; Administration (A) IQ-5 [0] – 10; Area Knowledge (Paris) (E) IQ [1] – 15; Autohypnosis (H) Will-2 [1] – 15; Boating/6 (A) DX-1 [1] – 13; Body Control (VH) HT [4] – 11; Boxing (A) DX [2] – 14; Cartography/6 (A) IQ-1 [1] – 14; Cloak (A) DX [2] – 14; Connoisseur (valuable art) (A) IQ [2] – 15; Counterfeiting/6 (H) IQ [4] – 15; Current Events/6 (Parisian news) (E) IQ-4 [0] – 11; Detect Lies (H) Per [4] – 18**; Forgery (H) Counterfeiting-2 [0] – 13; Guns/6 (Rifle) (E) DX+1 [2] – 15; Guns/6 (Pistol) (E) DX+2 [4] – 16; Hidden Lore (Crime of the World) (A) IQ-1 [1] – 14; Hypnotism (H) IQ-3 [1] – 11; Intimidation (A) Will+2 [8] 19; Interrogation (A) IQ+2 [8] – 17; Invisibility Art (VH) IQ [8] – 15; Judo (H) DX [4] – 14; Knife (E) DX+2 [4] – 16; Makeup/6 (E) IQ+1 [2] – 16; Mimicry (Speech) (H) IQ [4] – 15; Navigation/6 (Land) (A) IQ+1 [4] – 16; Observation (A) Per [2] -17; Piloting/6 (Planes) (A) DX [2] – 14; Rapier (A) DX [2] – 14; Riding (A) DX-1 [1]- 13; Savoir-Faire (High Society) (E) IQ [1] – 16**; Swimming (E) HT [1] – 12; Teamster/6 (Carriage) (A) DX [2] – 14; Throwing (Knife) (E) DX+1 [2] – 15;

Wildcard Skills: Assassin! (VH) DX+1 [36] – 15; Mechanism! (VH) IQ [24] – 15; Thief! (VH) DX+2 [48] – 16;

Techniques: ;

Starting Spending Money: $1,000,000; additional $50,000 a month

Equipment:                                                         DR      Cost           Weight
Tunic (Cloth, Padded); Torso (9-11)                     1*     $50.00         6

Sleeves (Cloth, Padded); Arms (8, 12)              1*        $25.00         3

Bracers (Light Layered Cloth); Forearms (roll 1d on arm hit; 1-3, the forearm is hit)
                                                                            2*      $38.00         3

Leggings (Cloth Padded); Legs (6-7, 13-1)      1         $50.00         6

Gloves (Light Leather); (Hands 15)                 0*       $15.00         0.5

Boots (Light Leather); Feet (16)                      0*       $50.00         1.5

Heavy camouflage cloak (DB 2, DR 1, HP 5)
                                                                         1*       $195           6.5

Holdout pistol (.308)                                  B.278       $300           1.3

Stylish knife (Heavy knife B.272; Fine, DF1, 26)     $160            1

Lockpicks                                   Always available via Accessory

Exotic poison (three doses)        As Cobra Venom (B. 439)     $30

Total Cost: $913
Total weight: 28.8


Chars: 235
Ads: 374
Disads: -79
Skills: 198
Total: 728

Notes:

* Flexible DR
** Includes bonus for Smooth Operator

Other Possible Traits:
No One Knows His True Face: Elastic Skin (Gadget: Superscience Masks, Breakable, DR 5, -15%, Repairable; Must Be Forcibly Removed, -10%; -5 SM, -10%) [13];

Always Prepared: Gizmos 2 [10];

No Place is Safe From Him: Permeation (period construction stone, Very Common; Accessibility: only to gain access to prohibited locations, -10%; Requires a Lockpicking roll, -10%; Preparation Required: 10 minutes, -30%; Can Carry Objects: Light, +20%) [28];

Who Can Comprehend the Mind of a Madman?: Wild Talent 1 [20];

Saturday, August 15, 2020

Batman (Dark Knight Returns)

Image copyright of DC Comics and creators

Real Name: Bruce Thomas Wayne.
Occupation: Philanthropist; superhero.
Identity: Secret.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: The Dark Knight; The Caped Crusader; The Masked Manhunter; Matches Malone.
Place of Birth: Gotham City.
Marital Status: Single.
Known Relatives: Thomas and Martha Wayne (parents, deceased); Dick Grayson (aka Robin, former ward); Jason Todd (aka Robin, former ward, deceased).
Group Affiliation: The Bat-Family (former); The Justice League (former); Leader of the Sons of the Bat.
Base of Operations: Gotham City; Worldwide.
First Appearance: Detective Comics, vol 1, #27 (May 1939).

History: Bruce Wayne is the only son of Thomas and Martha Wayne, two of Gotham City’s most well-known philanthropists. One night, as the family was leaving a movie theatre after a screening of The Mark of Zorro, Thomas and Martha were shot and killed by a mugger. Eight-year-old Bruce witnessed the murder. Soon after, the young boy vowed to dedicate his life to fighting crime. After traveling the world to study and train, he returned to Gotham City as an adult and adopted the costumed identity of Batman.

Height: 6’2”
Weight: 210 lbs
Eyes: Blue.
Hair: Gray.
Uniform: Stylized “bat-suit” of various designs, including a cowl, cape, gloves, boots, and utility belt.

Strength Level: Batman possesses the normal human strength of a man his age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: None.
Other Abilities: Despite having no superhuman abilities, Batman has proven to be one of the most effective crimefighters and superheroes to ever live. Since his parents’ deaths, Wayne has ceaselessly trained for his war on crime, honing his body and mind to the pinnacle of human achievement. He has mastered a multitude of fighting styles and weapons skills, synergizing his expertise into a unique, devastating martial form that sees him regarded as one of the most dangerous and effective combatants alive. His deductive abilities, investigation techniques, and command of criminology and forensics are unparalleled, earning him his reputation as “the World’s Greatest Detective”. He is a tactical genius, a gifted scientist and engineer, and a world-class disguise artist. His infiltration, stealth, and escapology skills seem almost supernatural, and his ability to inspire fear is legendary. He complements his personal skills and training with an arsenal of cutting-edge weapons, tools, and vehicles.

Friday, August 14, 2020

Batman (Modern Era)

 

Image and character property of DC Comics and creators

Real Name: Bruce Thomas Wayne.
Occupation: Philanthropist, superhero.
Identity: Secret.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: The Dark Knight; The Caped Crusader; The Masked Manhunter; Matches Malone.
Place of Birth: Gotham City.
Marital Status: Married.
Known Relatives: Selina Kyle (aka Catwoman, wife); Dick Grayson (aka Nightwing), Jason Todd (aka Red Hood), and Tim Drake (aka Drake) (adopted sons); Damien Wayne (aka Robin, biological son); Thomas and Martha Wayne (parents, deceased).
Group Affiliation: The Bat-Family; The Justice League; The Outsiders.
Base of Operations: Gotham City; Worldwide.
First Appearance: Detective Comics, vol 1, #27 (May 1939)

History: Bruce Wayne is the only son of Thomas and Martha Wayne, two of Gotham City’s most well-known philanthropists. One night, as the family was leaving a movie theatre after a screening of The Mark of Zorro, Thomas and Martha were shot and killed by a mugger. Eight-year-old Bruce witnessed the murder. Soon after, the young boy vowed to dedicate his life to fighting crime. After traveling the world to study and train, he returned to Gotham City as an adult and adopted the costumed identity of Batman.

Height: 6’2”
Weight: 210 lbs
Eyes: Blue.
Hair: Black.

Uniform: Stylized “bat-suit” of various designs, including a cowl, cape, gloves, boots, and utility belt.

Strength Level: Batman possesses the normal human strength of a man his age, height, and build who engages in intensive regular exercise.

Known Superhuman Powers: None.

Other Abilities: Despite having no superhuman abilities, Batman has proven to be one of the most effective crimefighters and superheroes to ever live. Since his parents’ deaths, Wayne has ceaselessly trained for his war on crime, honing his body and mind to the pinnacle of human achievement. He has mastered a multitude of fighting styles and weapons skills, synergizing his expertise into a unique, devastating martial form that sees him regarded as one of the most dangerous and effective combatants alive. His deductive abilities, investigation techniques, and command of criminology and forensics are unparalleled, earning him his reputation as “the World’s Greatest Detective”. He is a tactical genius, a gifted scientist and engineer, and a world-class disguise artist. His infiltration, stealth, and escapology skills seem almost supernatural, and his ability to inspire fear is legendary. He complements his personal skills and training with an arsenal of cutting-edge weapons, tools, and vehicles.

1480 points

ST: 16 [60]          HP: 17 [2]          Speed: 8 [0]
DX: 17 [140]      Will: 18 [5]         Move: 8 [0]
IQ: 17 [140]        Per: 18 [5]
HT: 15 [50]         FP: 17 [6]           SM: 0

Dmg: 1d+2 /3d (w/Striking St) BL: 51 lbs

Dodge: 13†/15‡ Parry: Varies by skill, with bonuses DR: 10/5 (11/6 with cape)


TL: 8

Languages: Omnilingual [40];

Cultural Familiarities: Western (Native) [0]; East Asian [1]; Muslim [1];

Power Modifier:

Talent:

Advantages:

Those Wonderful Toys: Utility Belt Weapons and Other Gear:
  • Affliction (Gas Attacks) 1 (HT; Area Effect, 4 yards, +100%; Respiratory, +50%; Alternate Enhancements, Various Incapacitating Conditions, +240%‡‡; Reduced Range, Divisor 2, -10%; Takes Extra Time 1, -10%; AA to Burning Attack, x1/5) [10];
  • Burning Attack (Thermite) 3d (Armor Divisor 2, +50%; Cosmic: One level of increased Incendiary, +50%; Cyclic, Once per second, three cycles, +200%; Gadget: Utility Belt, - 20%‡‡‡; Reduced Range, Divisor 2, -10%; Incendiary 2, +20%; Takes Extra Time 1, -10%; Underwater, +20%) [60];
  • Crushing Attack (Shaped Explosives) 4d (Blockable, -10%; ROF 3, +50%; Double Knockback, +20%; Delay, Variable, 0-10 secs, +10%; Underwater, +20%; Reduced Range, Divisor 2, -10%; Takes Extra Time 1, -10%; AA to Burning Attack, x1/5) [7];
  • Cutting Attack (Razor Batarangs) 2d (Blockable, -10%; AD/2, +50%; ROF 3, +50%; Melee Capable, C +10%; AA to Obscure, x1/5; Reduced Range, Divisor 2, -10%) [6];
  • Obscure (Smoke Grenades/Flash Pellets) 8 (Sight; Area Effect, 8 yards, +100%; Defensive, +50%; Ranged +50%; Extended Duration, 3x, +20%; Persistent, +40%; Reduced Range, Divisor 2, -10%; AA to Burning Attack, x1/5) [11];
  • Bat-Arsenal: Gizmo 3 (Small items carried in utility belt, -20%; Advantages only, -10%; Reconfiguration takes an hour between adventures, -50%) [3];^
  • Tools: Gizmo 4 (Small items carried in utility belt, -20%; Accessory perks only, -50%) Mundane tools always carried in belt/suit [6];
  • Batsuit and Cape: Signature Gear, Costume and gear (standard personal loadout, each point worth $10k in equipment) [2];
  • Night Vision Lenses: Night Vision 8 (Gadget: Helmet; SM -4, -10%; Gadget Can Be Forcibly Removed, -15%) [6];
  • Cape Gliding: Flight (Gliding, -50%; Winged: Cape, -25%) [10]; 
Waiting in the Wings: Ally (Alfred, <25%, always – in constant contact through cowl comm systems) [4];

Good Soldiers, Better Family: Ally Group (Batfamily: Sidekicks, trainees, and affiliates; 75%, 6-10, roll of 15 or less) [36];

One Good Cop in Gotham: Ally (Commissioner Gordon, <25%; Quite often; Special Abilities, +50%) [3];

The Classic Wayne Profile: Appearance: Handsome [12];

Trained His Body to Physical Perfection:
  • Brachiator [5];
  • Breath Holding 2 [4];
  • Catfall [10];
  • Hard to Subdue 1 [2];
  • High Pain Threshold [10];
  • Less Sleep 4 [8];
  • Metabolism Control 2 (Yogic training techniques) [10];
  • Perfect Balance [15];
  • Peripheral Vision [15];
  • Striking Strength 2 [10];
  • Very Fit [15]; 
A Genius for Combat:
  • Combat Reflexes [15];
  • Danger Sense [15];
  • Enhanced Defense 1 (All) [30];
  • Extra Attack 1 (Multi-strike, +20%) [30];
  • Trained by a Master [30]; 
Knows Gotham: Contact Group, Underworld contacts (15 skill, Somewhat reliable, appearance roll of 9-) [10];

Always Prepared:
  • Foresight 2 [20];
  • Gadgeteer [25]; 
 “I swear, by the spirits of my parents…”: Higher Purpose (Prevent anyone from suffering as he or his parents suffered) [5];

Scion of the Wayne Family:
  • Independent Income 5 (5% of starting Wealth each month, $1,000,000,000) [5];
  • Reputation, Bruce Wayne, Billionaire Playboy, +2 Reaction Bonus, Almost Everyone (People who follow news or celebrity culture), x1 [10];
  • Status 3 [0];¥
  • Wealth, Multimillionaire 4 (x1,000,000 starting wealth, $20,000,000,000) [150]; 
Shadow of the Bat: Reputation, (Crimefighter, +3 Reaction Bonus; Large Class, those who approve of superheroes, x1/2) [7];

A Mind Like No Other:
  • Eidetic Memory [5];
  • Modular Abilities: Super-Memorization 2 (5, 10) [85]; ^^ 
World’s Greatest Detective: Psychometry (Hypersensory, -50%) [10];

“Criminals are a superstitious, cowardly lot”:
  • Rapier Wit (provoke fear, anger, or humiliation) [5];
  • Terror (Selective Effect, +20%) [36];
The Cave : Signature Gear: Headquarters, Status 3 (Underground, +50%; Special Abilities. +100%) [38];^^^

Tactician: Visualization (Cursing, +100%; Reduced Time 7: Instant +140%) A combination of tactical genius, observational prowess, and experience allowing him to use situational advantages and battlefield conditions to hamper his opponents [34];

Gotham’s Ghost: Zeroed (Cosmic, extra utility, +50%) [15];¥¥

Perks: Combat Shtick: Follow Through (Attack from Above) [1]; Climbing Line [1]; Cloaked [1]; Deputized [1]€; Masked [1]; Swinging [1]; Technique Adaptation (Throwing for grenade IA’s) [1]; Technique Adaptation (Thrown Weapons for Batarang IA) [1];

Disadvantages: Charitable (15-) [-8]; Code of Honor (Dark Knight) [-5]; Enemies (Rogue’s Gallery, scope: mid-sized group with special abilities, -30; Hunted, x1; FoA: Quite often, 12-, x2) [-60]; Flashback (Minor, Death of parents, loss of Jason Todd, Barbara Gordon crippled by The Joker) [-5]; Guilt Complex (Same sources as Flashback) [-5]; Overconfident (12-) [-5]; Pacifism (Cannot Kill) [-15]; Reputation, Batman, Dangerous Vigilante, -4 Reaction Bonus, Large Class (Criminals and those opposed to vigilantes.), x1/2 [-10]; Sense of Duty (Gotham) [-10]; Secret (Batman identity, Possible death, value increased for Status 3, but challenge roll is on 7 or less) [-40]; Vow (Minor, War on crime) [-5]; Vow (Minor, Loyalty to Batfamily) [-5];

Quirks: Plans within plans within plans [-1]; “Curiouser and curiouser” [-1]; Forgets to eat when concentrating [-1]; Trademark (Bat theme) [-1]; Attracted to dangerous women [-1];

Skills: Acting (A) IQ-1 [1] – 16; Area Knowledge (Gotham City) (E) IQ+2 [4] – 19; Armoury (Bat arsenal) (A) IQ [1] – 16; Autohypnosis (H) Will-2 [1] – 16; Body Control (VH) HT [8] – 15; Bow (A) DX-1 [1] – 16; Breaking Blow (H) IQ-1 [2] – 16; Breath Control (H) HT [4] – 15; Broadsword (A) DX-1 [1] – 16; Cloak (A) DX-1 [1] – 16; Computer Hacking (VH) IQ-1 [4] – 16; Computer Programming (A) IQ-2 [1] – 15; Disguise (A) IQ-1 [1] – 16; Fast Draw (grenades) (E) DX + Combat Reflexes [1] – 18; Fast Draw (Batarang) (E) DX + Combat Reflexes [1] – 18; Gun (Pistol) (E) DX [1] – 17; Hidden Lore (The metahuman world) (A) IQ [2] – 17; Interrogation (A) IQ+1 [4] – 18; Intimidation (A) Will-1 [1] – 17; Invisibility Art (VH) IQ+1 [12] – 18; Knot-Tying (E) DX [1] – 17; Lasso (A) DX-1 [1] – 16; Leadership (A) IQ+1 [4] – 18; Lifting (A) HT [2] – 15; Lip Reading (A) Per [2] – 18; Mental Strength (E) Will+2 [4] – 20; Mind Block (A) Will [2] – 18; Power Blow (H) Will-1 [2] – 17; Pressure Points (H) IQ-1 [2] – 16; Pressure Secrets (VH) IQ-1 [4] – 16; Tactics (H) IQ+1 [8] – 18; Throwing (Used for grenade-based Innate Attacks) (A) DX+1 [4] – 18; Throwing Art (H) DX [4] – 17; Thrown Weapons (Shuriken, used for Batarang IA) (E) DX+2 [4] – 19; Tracking (A) Per [2] – 18;

Wildcard Skills: Businessman! (VH) IQ-3 [3] – 14; Detective! (VH) IQ+3 [60] – 20; Move! (VH) DX-1 [12] – 16; Scholar! (VH) IQ-1 [12] – 16; Taijutsu! (renamed from Fist!) (VH) DX+5 [84] – 22; Thief! (VH) DX+1 [36] – 18; Wheel Man! (VH) DX-1 [12] – 16;

Techniques: Aggressive Parry (Taijutsu!-4) [4] – 18; Attack from Above (Taijutsu!+0) [2] – 22; Back Kick (Taijutsu!-2) [3] – 20; Choke Hold (Taijutsu!+0) [3] – 22; Counterattack (Taijutsu!-2) [4] – 20; Disarming (Taijutsu!+1) [2] – 23; Targeted Attack (Taijutsu! Punch/Face) [4] – 20;

Cinematic Techniques: Pressure Point Strike (Taijutsu!-1) [2] – 21; Whirlwind Attack (Taijutsu!-2) [4] – 20;

Starting Spending Money: $20,000,000,000; $1,000,000,000 per month from Independent Income 5

Equipment: The Batsuit (customized to include storage space for tools and weapons) DR 10/5 over all hit locations and large cape (heavy cloak, DB 2, DR 1, HP 5) $20,000, paid for as Signature Gear [2]; The Bat Fleet (vehicles): Batmobiles (Smart Car and Light Battle Tank), Batwing, The Bat, Batboat, Batsub, Batpod, Batgyro, and others: Bought, maintained, and replaced with money.

Chars: 408
Ads: 909
Disads: -183
Skills: 346
Total: 1480

Notes:

† includes from +1 Combat Reflexes and +1 from Enhanced Defense

‡ includes from +1 Combat Reflexes, +1 from Enhanced Defense, and +2 DB from heavy cloak

‡‡ Alternate Enhancements choices include Unconscious 200%, Hallucinating 50%, Retching 50%, or Agony 100%, one at a time

‡‡‡ Utility Belt -20% is a Gadget limitation: Breakable, DR 8, -10%; SM -2, -20%; Must be forcibly removed, - 10%; Not immediately usable, x/2

^Array of weapons and tools carried in his utility belt. Effects based on 10 points (from crushing dice of swing damage for his strength, 2d at 5 points per die)

^^5 per slot, 5 per point. Modified from Super-Memorization in Characters according to Power rules to not require reference materials to change abilities. Drawing on his knowledge, experience, and natural genius, he can add/utilize any mental Advantages or Skills (including Techniques) given a few moments (a second per point) to focus. Used primarily for Advantages, knowledge skills (especially sciences), cinematic skills, and combat techniques.

^^^Paid for as Status 3

¥ From Wealth. +3 relative reaction bonus as Bruce Wayne

¥¥ The official legal and medical records for Wayne (and the rest of the Batfamily) have been doctored to prevent identification and tracking from physical evidence (blood type, fingerprints, DNA, etc.). Records exist, they are simply incorrect, preventing a positive, identifying match between the hero(es) and his or her true identity. If any discrepancy in the records is discovered, the Cosmic enhancement “resets” the Zeroed status by automatically reestablishing the altered records.

€This is a perk level of Legal Immunity. It operates at the 5 point level of LI, and includes all the limitations of Informal (-50%), based solely on Commissioner Gordon’s cooperation. It is further prone to the possible influence and interference of people in authority over Gordon (typically the Mayor of Gotham) and the whims of the public or media. There is also an expectation of Batman being effective and uniquely competent in his war on crime, regularly capturing criminals, foiling their plots, and stemming any lose of life; doing so is necessary for maintaining the good will of the public and police that Gordon partially relies on to justify allowing Batman to operate. Finally, if Batman is ever credibly believed to have broken the law egregiously (eg. endangering citizens, falsifying evidence, or murder), arresting him will almost certainly become priority number one for the GCPD.

Mechanics Notes:
  • Brachiator: +2 to Climbing skill and can swing at half Basic Move
  • Breath Control: x4 length of time he can hold his breath
  • Catfall: Subtract 5 yds from any fall; successful DX roll halves fall damage
  • Combat Reflexes: +1 to active defenses, +1 to Fast Draw, +2 to Fright Check, +6 to IQ to wake up or recover from surprise or mental "stun" and +1 or 2 to his side's initiative to avoid a surprise attack
  • Very Fit: +1 to all HT rolls (to stay conscious, avoid death, resist disease or poison, etc). Recover FP at 2x rate. Lose FP at 1/2x rate
  • Flashback: On a roll of 6- on 3d6; lasts 2d seconds; -2 to all skills 
Other Possible Traits:
  • Specific Languages option: English (Native) [0]; Spanish (Native) [6]; French (Native) [6]; Arabic (Accented) [4]; Japanese (Native) [6]; Mandarin (Accented) [4]; Portuguese (4) [Accented]; American Sign Language (Native) [3]; International Sign Language (Accented) [2] [35];
  • Gotham's Favored Son: Luck [15];
  • The Most Dangerous Man on Earth: Wild Talent 1 [20]