A blog adapting characters from comics, literature, film, television, and games into GURPS 4th edition

Saturday, August 15, 2020

Batman (Dark Knight Returns)

Image copyright of DC Comics and creators

Real Name: Bruce Thomas Wayne.
Occupation: Philanthropist; superhero.
Identity: Secret.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: The Dark Knight; The Caped Crusader; The Masked Manhunter; Matches Malone.
Place of Birth: Gotham City.
Marital Status: Single.
Known Relatives: Thomas and Martha Wayne (parents, deceased); Dick Grayson (aka Robin, former ward); Jason Todd (aka Robin, former ward, deceased).
Group Affiliation: The Bat-Family (former); The Justice League (former); Leader of the Sons of the Bat.
Base of Operations: Gotham City; Worldwide.
First Appearance: Detective Comics, vol 1, #27 (May 1939).

History: Bruce Wayne is the only son of Thomas and Martha Wayne, two of Gotham City’s most well-known philanthropists. One night, as the family was leaving a movie theatre after a screening of The Mark of Zorro, Thomas and Martha were shot and killed by a mugger. Eight-year-old Bruce witnessed the murder. Soon after, the young boy vowed to dedicate his life to fighting crime. After traveling the world to study and train, he returned to Gotham City as an adult and adopted the costumed identity of Batman.

Height: 6’2”
Weight: 210 lbs
Eyes: Blue.
Hair: Gray.
Uniform: Stylized “bat-suit” of various designs, including a cowl, cape, gloves, boots, and utility belt.

Strength Level: Batman possesses the normal human strength of a man his age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: None.
Other Abilities: Despite having no superhuman abilities, Batman has proven to be one of the most effective crimefighters and superheroes to ever live. Since his parents’ deaths, Wayne has ceaselessly trained for his war on crime, honing his body and mind to the pinnacle of human achievement. He has mastered a multitude of fighting styles and weapons skills, synergizing his expertise into a unique, devastating martial form that sees him regarded as one of the most dangerous and effective combatants alive. His deductive abilities, investigation techniques, and command of criminology and forensics are unparalleled, earning him his reputation as “the World’s Greatest Detective”. He is a tactical genius, a gifted scientist and engineer, and a world-class disguise artist. His infiltration, stealth, and escapology skills seem almost supernatural, and his ability to inspire fear is legendary. He complements his personal skills and training with an arsenal of cutting-edge weapons, tools, and vehicles.

1350 points 

ST: 15 [50]          HP: 14 [-2]          Speed: 7.25 [0]
DX: 15 [100]      Will: 17 [0]          Move: 7 [0]
IQ: 17 [140]        Per: 18 [5]
HT: 14 [40]         FP: 14 [0]            SM: 0

Dmg: 1d+2/3d-1 (w/Striking Str) 
BL: 45 lbs
Dodge: 12†/14‡
Parry: Varies by skill, w/ bonuses
DR: 11/6 (w/ +1 for Cloak)

TL: 8

Languages: English (Native) [0]; Spanish (Native) [6]; French (Native) [6]; Arabic (Accented) [4]; Japanese (Native) [6]; Mandarin (Accented) [4]; Portuguese (Accented) [4]; American Sign Language (Native) [3]; International Sign Language (Accented) [2];

Cultural Familiarities: Western (Native) [0]; East Asian [1]; Muslim [1];

Power Modifier:

Talent:

Advantages:
Those Wonderful Toys: Utility Belt Weapons, Tools, and Other Gear:
  • Affliction (Gas Attacks) 1 (HT; Area Effect, 4 yards, +100%; Respiratory, +50%; Alternate Enhancements, Various Incapacitating Conditions, +240%‡‡; Reduced Range, Divisor 2, -10%; Takes Extra Time 1, -10%; AA to Burning Attack, x1/5) [10];
  • Burning Attack (Thermite) 3d (Armor Divisor 2, +50%; Cosmic: One level of increased Incendiary, +50%; Cyclic, Once per second, three cycles, +200%; Gadget: Utility Belt, - 20%‡‡‡; Reduced Range, Divisor 2, -10%; Incendiary 2, +20%; Takes Extra Time 1, -10%; Underwater, +20%) [60];
  • Crushing Attack (Shaped Explosives) 4d (Blockable, -10%; ROF 3, +50%; Double Knockback, +20%; Delay, Variable, 0-10 secs, +10%; Underwater, +20%; Reduced Range, Divisor 2, -10%; Takes Extra Time 1, -10%; AA to Burning Attack, x1/5) [7];
  • Cutting Attack (Razor Batarangs) 2d (Blockable, -10%; AD/2, +50%; ROF 3, +50%; Melee Capable, C +10%; AA to Burning Attack, x1/5; Reduced Range, Divisor 2, -10%) [6];
  • Obscure (Smoke Grenades/Flash Pellets) 8 (Sight; Area Effect, 8 yards, +100%; Defensive, +50%; Ranged +50%; Extended Duration, 3x, +20%; Persistent, +40%; Reduced Range, Divisor 2, -10%; AA to Burning Attack, x1/5) [11];
  • Bat-Arsenal: Gizmo 3 (Small items carried in utility belt, -20%; Advantages only, -10%; Reconfiguration takes an hour between adventures, -50%) [3];^
  • Tools: Gizmo 4 (Small items carried in utility belt, -20%; Accessory perks only, -50%) Mundane tools always carried in belt/suit [6];
  • Batsuit and Cape: Signature Gear, Costume and gear (standard personal loadout, each point worth $10k in equipment) [2];
  • Night Vision Lenses: Night Vision 8 (Gadget: Helmet; SM -4, -10%; Gadget Can Be Forcibly Removed, -15%) [6];
  • Cape Gliding: Flight (Gliding, -50%; Winged: Cape, -25%) [10];

Waiting in the Wings
: Ally (Alfred, <25%, always – in constant contact through cowl comm systems) [4];

Good Soldier: Ally (Carrie Kelley: Robin/Catgirl/Batgirl/Batwoman; <25%, roll of 15-) [3];

Old Friend: Ally (Commission Gordon, <25%; Fairly often, 9-; Special Abilities, +50%) [2];

The Classic Wayne Profile: Appearance: Handsome [12];

Trained His Body to Physical Perfection:
  •  Brachiator [5];
  • Breath Holding 1 [2];
  • Catfall [10];
  • Fit [5];
  • Hard to Subdue 1 [2];
  • High Pain Threshold [10];
  • Less Sleep 4 [8];
  • Metabolism Control 2 (Yogi training techniques) [10];
  • Perfect Balance [15];
  • Peripheral Vision [15];
  • Striking Strength 2 [10];

Genius for Combat:
  • Combat Reflexes [15];
  • Danger Sense [15];
  • Enhanced Defense 1 (All) [30];
  • Extra Attack 1 (Multi-strike, +20%) [30];
  • Trained by a Master [30];

"...The one man who beat you.": Foresight 2 [20];

Knows Gotham: Contact Group, Underworld contacts (15 skill, Somewhat reliable, appearance roll of 9-) [10];

"...Took years...and it cost a fortune...luckily I had both.": Gadgeteer [25];

Traveled the World to Prepare for His Mission:
  • Eidetic Memory [5];
  • Higher Purpose, prevent anyone from suffering as he or his parents suffered [5];
  • Luck [15];

A Mind Like No Other: Modular Abilities: Super-Memorization 1 (5) [30]; ^^

World’s Greatest Detective: Psychometry (Hypersensory, -50%) [10];

"...A Superstitious, Cowardly Lot.":
  • Rapier Wit [5];
  • Terror (Selective Effect, +20%) [36];

The Cave: Signature Gear: Headquarters, Status 3 (Underground, +50%; Special Abilities, +100%) [38];^^^

Scion of the Wayne Family:
  • Independent Income 5 (5% of starting Wealth each month, $1,000,000,000) [5];
  • Reputation, Bruce Wayne, Billionaire Playboy, +1 Reaction Bonus, Almost Everyone (People who follow news or celebrity culture), x1 [5];
  • Status 3 [0]¥;
  • Wealth, Multimillionaire 4 (x1,000,000 starting wealth, $20,000,000,000) [150];

Shadow of the Bat: Reputation, (Crimefighter, +3 Reaction Bonus; Large Class, those who approve of superheroes, x1/2) [7];

Tactician: Visualization (Cursing, +100%; Reduced Time 7: Instant +140%) A combination of tactical genius, observational prowess, and experience allowing him to use situational advantages and battlefield conditions to hamper his opponents, [34];

Gotham’s Ghost: Zeroed (Cosmic, extra utility, +50%) [15]¥¥¥

Perks: Combat Shtick: Flourish [1]; Combat Shtick: Follow Through (Attack From Above) [1]; Controllable Disadvantage (Callous) [1]; Climbing Line [1]; Cloaked [1]; Masked [1]; Swinging [1]; Technique Adaptation (Throwing for grenade IA’s) [1]; Technique Adaptation (Thrown Weapons for Batarang IA) [1];

Disadvantages: Charitable (15-) [-8]; Code of Honor (Dark Knight) [-5]; Enemies (Rogue’s Gallery and the GCPD, scope: mid-sized group with special abilities, -30; Hunted, x1; FoA: Quite often, 12-, x2) [-60]; Flashback (Minor, Death of parents, death of Jason Todd, murders committed by The Joker) [-5]; Guilt Complex (Same sources as Flashback) [-5]; Maintenance (Medical, one person, weekly, x1/2) [-5]; On the Edge (15-) [-7]; Overconfident (12-) [-5]; Pacifism (Cannot Kill) [-15]; Sense of Duty (Gotham) [-10]; Secret (Batman identity, Possible death, value increased for Status 3, but challenge roll is on 7 or less) [-40]; Vow (Minor, War on crime) [-5]; Vow (Minor, Loyalty to Allies) [-5];

Quirks: Plans within plans within plans [-1]; Enjoys fighting [-1]; Loves “punching above his weight class” [-1]; Trademark (Bat theme) [-1]; Looking for a “Good Death” [-1];

Skills: Acting (A) IQ-1 [1] – 16; Area Knowledge (Gotham City) (E) IQ+2 [4] – 19; Armoury (Bat arsenal) (A) IQ [2] – 17; Autohypnosis (H) Will-2 [1] – 15; Blind Fighting (VH) Per-2 [2] – 16; Body Control (VH) HT [8] – 14; Bow (A) DX-1 [1] – 14; Breaking Blow (H) IQ-1 [2] – 16; Breath Control (H) HT [4] – 14; Broadsword (A) DX-1 [1] – 14; Cloak (A) DX [2] – 15; Computer Hacking (VH) IQ-1 [4] – 16; Computer Programming (H) IQ-1 [2] – 16; Disguise (A) IQ-1 [1] – 16; Fast Draw (Batarang) (E) DX + Combat Reflexes [1] – 16; Fast Draw (grenades) (E) DX + Combat Reflexes [1] – 16; Gun (Pistol) (E) DX [1] – 15; Hidden Lore (The metahuman world) (A) IQ [2] – 17; Hypnotism (H) IQ-2 [1] – 15; Interrogation (A) IQ [2] – 17; Intimidation (A) Will+1 [4] – 18; Invisibility Art (VH) IQ [8] – 17; Knot-Tying (E) DX [1] – 15; Lasso (A) DX [2] – 15; Leadership (A) IQ [2] – 17; Lifting (A) HT+1 [4] – 15; Lip Reading (A) Per [2] – 18; Mental Strength (E) Will [1] – 17; Mind Block (A) Will [2] – 17; Power Blow (H) Will [4] – 17; Pressure Points (H) IQ+1 [8] – 18; Pressure Secrets (VH) IQ [8] – 17; Tactics (H) IQ+1 [8] – 18; Throwing (Used for grenade-based Innate Attacks) (A) DX+1 [4] – 16; Throwing Art (H) DX+1 [8] – 16; Thrown Weapons (Shuriken, used for Batarang IA) (E) DX+3 [8] – 18; Tracking (A) Per [2] – 18;

Wildcard Skills: Businessman! (VH) IQ-3 [3] – 14; Detective! (VH) IQ+2 [48] – 19; Move! (VH) DX-1 [12] – 14; Scholar! (VH) IQ [24] – 17; Taijutsu! (renamed from Fist!) (VH) DX+4 [84] – 19; Thief! (VH) DX+2 [42] – 17; Wheel Man! (VH) DX-1 [12] – 14;

Techniques: Aggressive Parry (Taijutsu!-4) [4] – 16; Attack from Above (Taijutsu!+0) [2] – 20; Back Kick (Taijutsu!-2) [3] – 18; Choke Hold (Taijutsu!+0) [3] – 20; Counterattack (Taijutsu!-2) [4] – 18; Disarming (Taijutsu!+1) [2] – 21; Ground Fighting (Taijutsu!-2) [3] – 18; Targeted Attack (Taijutsu! Punch/Face) [4] – 18; Whirlwind Attack (Taijutsu!-2) [4] – 18;

Cinematic Techniques: Pressure Point Strike (Taijutsu!-1) [2] – 19;

Starting Spending Money: $20,000,000,000; $1,000,000,000 per month from Independent Income 5

Equipment: The Batsuit (customized to include storage space for tools and weapons) DR 10/5 over all hit locations and large cape (heavy cloak, DB 2, DR 1, HP 5) $20,000, paid for as Signature Gear; The Bat Fleet (vehicles): Batmobiles (Smart Car and Battle Tank), Batwing, The Bat, Batboat, Batsub, Batpod, Batgyro, and others: Bought, maintained, and replaced with money.

Chars: 333
Ads: 820
Disads: -175
Skills: 372
Total: 1350

Notes:
† includes from +1 Combat Reflexes and +1 from Enhanced Defense
‡ includes from +1 Combat Reflexes, +1 from Enhanced Defense, and +2 DB from heavy cloak
‡‡ Alternate Enhancements choices include Unconscious 200%, Hallucinating 50%, Retching 50%, or Agony 100%, one at a time
‡‡‡ Utility Belt -20% is a Gadget limitation: Breakable, DR 8, -10%; SM -2, -20%; Must be forcibly removed, -10%; Not immediately usable, x/2
^Array of weapons and tools carried in his utility belt. Effects based on 10 points (from Crushing dice of swing damage for his strength, 2d at 5 points per die)
^^5 per slot, 5 per point. Modified from Super-Memorization in Characters according to Power rules to not require reference materials to change abilities.
^^^Paid for as Status 3

No comments:

Post a Comment